Art and DT

Art and DT

Our Art and Design Curriculum ensures children:

  • produce creative work, exploring their ideas and recording their experiences
  • become proficient in drawing, painting, sculpture and other art, craft and design
    techniques
  • evaluate and analyse creative works using the language of art, craft and design
  • know about great artists, craft makers and designers, and understand the historical and
    cultural development of their art forms.

In Key Stage 1, children will learn to:

  • to use a range of materials creatively to design and make products
  • to use drawing, painting and sculpture to develop and share their ideas, experiences
    and imagination
  • to develop a wide range of art and design techniques in using colour, pattern, texture,
    line, shape, form and space
  • about the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work.

In Key Stage 2, children will develop their techniques and will learn:

  • to create sketch books to record their observations and use them to review and revisit
    ideas
  • to improve their mastery of art and design techniques, including drawing, painting and
    sculpture with a range of materials .
  • about great artists, architects and designers in history.

Our Design and Technology Curriculum aims to:

 

  • develop the creative, technical and practical expertise needed to perform everyday
    tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design
    and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

 

In Key stage 1 children will learn:

Design

  • design purposeful, functional, appealing products for themselves and other users
    based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing,
    templates, mock-ups and, where appropriate, information and communication
    technology

Make

  • select from and use a range of tools and equipment to perform practical tasks
  • select from and use a wide range of materials and components, including construction
    materials, textiles and ingredients, according to their characteristics

Evaluate

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms in their products.

In Key Stage 2 children will learn:

Design

  • use research and develop design criteria to inform the design of innovative, functional,
    appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated
    sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and
    computer-aided design.

Make

  • select from and use a wider range of tools and equipment to perform practical tasks
    accurately
  • select from and use a wider range of materials and components, including construction
    materials, textiles and ingredients, according to their functional properties and aesthetic
    qualities

Evaluate

  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the
    views of others to improve their work
  • understand how key events and individuals in design and technology have helped
    shape the world

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex
    structures
  • understand and use mechanical systems in their products
  • understand and use electrical systems in their products
  • apply their understanding of computing to program, monitor and control their products.