Computing

Computing

Intent 

At Brookburn, we believe that a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. 

Although computing has deep links with mathematics, science, and design and technology,  the core of Brookburn’s computing curriculum is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. 

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. This will often include linking their computing knowledge to other areas of the curriculum (for example: through making movies and animations on the iPads; building, programming and controlling robots; publishing work through the class blogs).

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

 

The national curriculum for computing aims to ensure that all pupils: 

    • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation 
    • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems 
    • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems 
  • are responsible, competent, confident and creative users of information and communication technology.

 

Implementation

At Brookburn, we use a range of resources, including the Rising Stars – Switched on Computing Units of study. Our staff are skilled in adapting these units to ensure there are opportunities for:

  • Cross curricular work
  • Spaced repetition of key computing concepts
  • Developing personal and social skills, in particular around aspects of e-safety and digital citizenship

The following overview illustrates the range of units in each year group.

 

Autumn Spring Summer
Year 1 – 1. We are treasure hunters (beebots)

Year 2 – 1. We are astronauts – Scratch & Beebots 

Year 3 – 1.We are programmers / – Scratch

Year 4 – 1. We are Software Developers – Scratch
Year 5 – 1. We are Artists – inkscape

Year 6 – 2. We are 3D Modellers – Sketch up

Year 6 – 1. We are Bloggers! –  Blog

Year 1 – 1. We are painters – Paint
Year 2 – 1. We are photographers – Ipads / photo

Year 3 – 1.We are bug fixers / – Scratch
Year 4 –  1. We are musicians  – iPads Garage Band

Year 5 – 1. We are bloggers – blog
Year 6 – 1. We are Animators – iPads I can Animate!

Year 1 – 1.  We are TV chefs – iPads iMovie
Year 2 – 1. We are games testers – Scratch

Year 3 – 1. We are opinion pollsters – Excel

Year 4 – 1. Robotics with astro bots

Year 5 – 1. iPads  I Can Animate (Water Cycle) 

Year 6 – 1. We are Digital Year Book editors- Powerpoint

Year 1 – 2.  We are storytellers – iPad book creator 

Year 2 – 2. We are detectives – Excel  
Year 3 – 2. Replacement unit – Jimu Robots   (walking ones – Stone Age hunters)

Year 3 – 2. We are communicators – Blog

Year 4 – 2. We are Toy Designers – Scratch
Year 5 – 2. We are code breakers – Cipher text &

Morse code
Year 5 – 2. Replacement unit – Jimu Robots (soccer bots)

Year 6 – 1. Robotics – Jimu Robots (Using Soccer bots)

Year 1 – 2.  We are collectors – internet / powerpoint

Year 2 – 2. We are researchers – Powerpoint
Year 3 – 2. We are Robotics designers – Lego WeDo

Year 4 – 2. We are Co-authors  – Blog
Year 5 – 2. We are 3D modellers – Sketch Up – (Anglo Saxon houses)

Year 6 – 1. Scratch Game Creator – Scratch

Year 1 –  2. We are celebrating – Microsoft office

Year 2 – 2. We are zoologists iMovie

Year 3 – 2. We are presenters / animators – iMovie + I Can animate
Year 4 – 2. We are meteorologists-  Excel
Year 5 – We are game designers – Scratch (river game)

Year 6 – 2. We are advertisers (enterprise with iMovie and iMovie trailers)
 

 

Mastery of curriculum

In accordance with The National Curriculum, pupils at Brookburn are assessed on meeting a number of expectations.

Key stage 1 Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions 
  • create and debug simple programs 
  • use logical reasoning to predict the behaviour of simple programs 
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content 
  • recognise common uses of information technology beyond school 
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. 

 

Key stage 2 Pupils should be taught to: 

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts 
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output 
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs 
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration 
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content 
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information 
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

Impact 

 

Our children are exposed to opportunities throughout their time at Brookburn to engage in discreet computing lessons and then to apply skills in a range of cross-curricula contexts. Our Twitter hashtag #computingatbrookburn gives a small glimpse of the ways in which our teachers embed computing in the wider curriculum and also the confidence and skill with which our children are able to apply their knowledge.

Our data shows that throughout the school, an average of 90% are meeting or exceeding in the national expectation in computing (based on data from 2020-21 year).

 

"Coding is today’s language of creativity. All our children deserve a chance to become creators instead of consumers of computer science."

Maria Klawe